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Inside Mac Games Volume 4 #7
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IMG 38 July 1996.iso
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Doom II
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marine1 Folder
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DHE30A.ZIP
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SUPRWEP8.DEH
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Text File
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1995-08-23
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6KB
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300 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
# Suprwep8 is a patch file for DeHackEd v3.0 or higher. All of the
# weapons have been upgraded into an extraordinarily fast monster-crushing
# arsenal. The super shotgun is now one of the most deadly weapons ever
# seen, taking away several thousand hitpoints a second! Even a mere fist
# is a formidable weapon to use against any foe. All weapons have a
# virtually unlimited ammo capability (100,000 units of each type). And
# yes, the weapons are slightly faster in suprwep8 than in suprwep7,
# notably the BFG, the chaingun, and the rocket launcher.
# Now for a quick explanation of this patch, for those who are curious.
# First of all, one thing that will speed up the weapons drastically is
# to change the Durations of all the weapon frames to 1 (except those that
# are already 0). The weapon frames are 2 through 89. This radically
# decreases the time that Doom spends displaying each picture (thus
# speeding up how often you can shoot).
# The other important shortcut to take is to skip certain frames by editing
# the Next Frame column of the frame table. This is a rather tricky
# science (and crashes Doom if done wrong) so the best way to learn is to
# see how it's done in this patch. For example, for the super shotgun,
# the Next Frame of frame 36 is frame 32. Normally the super shotgun would
# cycle all the way up to frame 44 before jumping to frame 32, but I just
# made it jump right away, and cut out a full 12 frames from the animation!
# It certainly does save some time!
# So, enjoy the patch, and don't blow too much up... if the super weapons
# make Doom seem boring, you can try another little idea that a friend and
# I use when we're bored. Edit ALL of the monster hitpoints to be 10 times
# what they usually are (or less or more, according to taste). Then try
# blowing them away, and you'll see it takes a bit longer!
Doom version = 21
Patch format = 6
Thing 43 (BFG Hit)
Bits = 201327120
Frame 5
Sprite subnumber = 3
Duration = 0
Frame 6
Sprite subnumber = 3
Duration = 1
Next frame = 2
Frame 7
Duration = 1
Next frame = 2
Frame 13
Duration = 1
Frame 14
Sprite subnumber = 0
Duration = 1
Next frame = 10
Frame 15
Sprite subnumber = 0
Duration = 1
Frame 16
Sprite subnumber = 0
Duration = 1
Frame 17
Duration = 1
Frame 21
Duration = 1
Frame 22
Duration = 1
Next frame = 18
Frame 23
Duration = 1
Frame 30
Duration = 1
Frame 31
Duration = 1
Frame 35
Duration = 1
Frame 36
Duration = 1
Next frame = 32
Frame 37
Duration = 1
Frame 47
Duration = 1
Frame 48
Duration = 1
Frame 52
Duration = 1
Frame 53
Duration = 1
Next frame = 49
Frame 55
Duration = 1
Frame 56
Duration = 1
Frame 60
Duration = 1
Frame 61
Duration = 1
Frame 63
Duration = 1
Next frame = 66
Frame 64
Duration = 0
Next frame = 66
Frame 65
Sprite subnumber = 32769
Duration = 1
Frame 66
Sprite subnumber = 32770
Duration = 1
Frame 71
Duration = 1
Frame 72
Duration = 1
Frame 77
Duration = 1
Next frame = 74
Frame 78
Sprite number = 14
Duration = 1
Next frame = 81
Frame 79
Duration = 1
Frame 80
Duration = 1
Frame 84
Duration = 1
Frame 85
Duration = 1
Frame 86
Duration = 1
Frame 87
Duration = 1
Next frame = 78
Frame 88
Duration = 1
Frame 89
Duration = 1
Frame 90
Duration = 2
Frame 91
Duration = 2
Frame 92
Duration = 2
Frame 93
Duration = 2
Frame 94
Sprite subnumber = 2
Duration = 1
Frame 95
Sprite subnumber = 3
Duration = 1
Next frame = 0
Frame 115
Sprite number = 47
Frame 116
Sprite number = 47
Frame 117
Duration = 6
Frame 118
Duration = 6
Frame 119
Duration = 6
Frame 120
Duration = 6
Frame 121
Duration = 6
Frame 122
Duration = 6
Frame 123
Duration = 6
Frame 124
Duration = 6
Frame 125
Duration = 6
Frame 126
Duration = 6
Ammo 0 (Bullets)
Max ammo = 100000
Per ammo = 100000
Ammo 1 (Shells)
Max ammo = 100000
Per ammo = 100000
Ammo 2 (Cells)
Max ammo = 100000
Per ammo = 100000
Ammo 3 (Rockets)
Max ammo = 100000
Per ammo = 100000
Weapon 0 (Fists)
Shooting frame = 6
Weapon 1 (Pistol)
Shooting frame = 14
Weapon 2 (Shotgun)
Shooting frame = 22
Firing frame = 31
Weapon 4 (Rocket Launcher)
Shooting frame = 61
Weapon 6 (BFG 9000)
Shooting frame = 86
Firing frame = 89
Weapon 8 (Super Shotgun)
Shooting frame = 36
Firing frame = 48
Text 281 280
===========================================================================
This version is NOT SHAREWARE, do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
Super Weapons VIII - Ultimate firepower for Doom
By Greg Lewis
Text 265 265
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
Super Weapons VIII - Ultimate weapon powerup for Doom
By Greg Lewis